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ori_and_the_blind_forest [2020/06/04 17:39] atseleshori_and_the_blind_forest [2020/06/04 18:51] (aktuell) atselesh
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 | Studio:            | Moon Studios                                     | | Studio:            | Moon Studios                                     |
 | Analyse by:        | Agata Tselesh, Kathleen Bohren, Pietro Peduzzi   | | Analyse by:        | Agata Tselesh, Kathleen Bohren, Pietro Peduzzi   |
 +
 +----
  
 ===== 1. Game Description ===== ===== 1. Game Description =====
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 Playthrough No Commentary: https://www.youtube.com/watch?v=fXUrR6EiEcY  Playthrough No Commentary: https://www.youtube.com/watch?v=fXUrR6EiEcY 
 +
 +----
  
 ===== 2. Sound Description ===== ===== 2. Sound Description =====
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 | The Finale|{{ :24._the_finale.mp3 }}| | The Finale|{{ :24._the_finale.mp3 }}|
 | Light of Nibel| {{ :25._light_of_nibel.mp3 }}| | Light of Nibel| {{ :25._light_of_nibel.mp3 }}|
 +
 +----
  
 ===== 2.1 Perception Orientation ===== ===== 2.1 Perception Orientation =====
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 ===Walk \ Run=== ===Walk \ Run===
  
-| **Movement and Surroundings **| **Soundtrack **| 
 | Run on Grass |{{ ::run_on_grass_2.mp3 }}| | Run on Grass |{{ ::run_on_grass_2.mp3 }}|
 | Run on Wood |{{ :run_on_wood.mp3 }}| | Run on Wood |{{ :run_on_wood.mp3 }}|
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 ===Swimming=== ===Swimming===
  
-| Swimming breath|+| Swimming breath|{{ ::underwater_deep_breath.mp3 }} | 
 + 
 +---- 
 + 
 +===== 2.2 Action - Sounds ===== 
 + 
 +In the forest, Ori has to fight enemies. He acquires new abilities or weapons throughout his quest that makes him stronger and help him to defeat his enemies. 
 + 
 +===Attack=== 
 + 
 +|Hammer attack|{{ ::hammer_attack.mp3 }}| 
 +|Sword attack|{{ ::sword_attack.mp3 }}| 
 +|Fire torch attack|{{ ::fire_torch_attack.mp3 }}| 
 + 
 + 
 +=== Revards / Bonus=== 
 + 
 +| Receiving Reward |{{ ::receiving_rewards_points.mp3 }}| 
 +| Receiving Bonus |{{ ::receiving_bonuses_points.mp3 }}| 
 + 
 + 
 +=== Damage === 
 + 
 +| Player getting damage | {{ ::player_getting_damage.mp3 }} | 
 + 
 +=== Opening / Rotating === 
 + 
 +| Open stone door |{{ ::open_stone_door.mp3 }}| 
 +| Open stone door 2|{{ ::stonedooropen.mp3 }} | 
 +| Rotating gears| {{ ::rotating_gears.mp3 }}| 
 +| Stone Block|{{ ::stoneblock.mp3 }}| 
 + 
 +---- 
 + 
 +===== 2.3 Dynamic Soundtrack ===== 
 + 
 +The ambient sound changes and becomes deeper and more stressful when approaching a boss. A positive sound informs the player that he has completed a quest and obtained a new ability. 
 + 
 +=== Dramatic  === 
 + 
 +|Meeting  a Boss|{{ ::bossmeeting.mp3 }}| 
 +|Meeting a Boss 2|{{ ::boss_2.mp3 }}| 
 +|Meeting a Boss 3|{{ ::boss_3.mp3 }}| 
 + 
 +=== Happy === 
 + 
 +|Magic|{{ ::dramaticpositive.mp3 }} | 
 +|Quest completed|{{ ::missionisfinish.mp3 }} | 
 + 
 +=== Music Dynamics === 
 + 
 +Depending on what is happening in the scene, the music is dynamically amplified to create a more dramatic effect and convey a full atmosphere, thereby promoting along the storyline or warning about danger. 
 + 
 +{{::screenshot_3.png?950|}} 
 + 
 +---- 
 + 
 +===== 2.4 Сommunication ===== 
 + 
 +To communicate the characters of ori speak in an incomprehensible way. The tone of the voice gives information about the emotions of the character in question. 
 + 
 +=== Voise Over === 
 + 
 +|Happy|{{ ::voiceover_1.mp3 }}| 
 +|Informative|{{ ::voiceover_2.mp3 }}| 
 +|Deep|{{ ::voiceover_3.mp3 }}| 
 +|Mysterious|{{ ::voiceover_4.mp3 }}| 
 +|Really Deep|{{ ::voiceover_5.mp3 }}| 
 +|Baby|{{ ::voiceover_6.mp3 }}| 
 +|Annoyed|{{ ::voiceover_7.mp3 }}| 
 +|Informative|{{ ::voiceover_8.mp3 }}| 
 + 
 +---- 
 + 
 +===== 2.5 Environment ===== 
 + 
 +The game contains realistic background sounds  such as birds or tree branches. These realistic sounds are mixed with magic sounds which gives to the player the feeling of this magic forest. 
 + 
 +|Sad bird|{{ ::birds.mp3 }}| 
 +|Birds|{{ ::birds_2.mp3 }}| 
 +|Wind and Leaves|{{ ::wind_and_leaves.mp3 }}| 
 +|Whaterfall|{{ ::waterfall.mp3 }} | 
 + 
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/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/ori_and_the_blind_forest.1591285145.txt.gz · Zuletzt geändert: von atselesh