ori_and_the_blind_forest
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
| Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
| ori_and_the_blind_forest [2020/06/04 18:00] – atselesh | ori_and_the_blind_forest [2020/06/04 18:51] (aktuell) – atselesh | ||
|---|---|---|---|
| Zeile 88: | Zeile 88: | ||
| |Sword attack|{{ :: | |Sword attack|{{ :: | ||
| |Fire torch attack|{{ :: | |Fire torch attack|{{ :: | ||
| + | |||
| + | |||
| + | === Revards / Bonus=== | ||
| + | |||
| + | | Receiving Reward |{{ :: | ||
| + | | Receiving Bonus |{{ :: | ||
| + | |||
| + | |||
| + | === Damage === | ||
| + | |||
| + | | Player getting damage | {{ :: | ||
| + | |||
| + | === Opening / Rotating === | ||
| + | |||
| + | | Open stone door |{{ :: | ||
| + | | Open stone door 2|{{ :: | ||
| + | | Rotating gears| {{ :: | ||
| + | | Stone Block|{{ :: | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== 2.3 Dynamic Soundtrack ===== | ||
| + | |||
| + | The ambient sound changes and becomes deeper and more stressful when approaching a boss. A positive sound informs the player that he has completed a quest and obtained a new ability. | ||
| + | |||
| + | === Dramatic | ||
| + | |||
| + | |Meeting | ||
| + | |Meeting a Boss 2|{{ :: | ||
| + | |Meeting a Boss 3|{{ :: | ||
| + | |||
| + | === Happy === | ||
| + | |||
| + | |Magic|{{ :: | ||
| + | |Quest completed|{{ :: | ||
| + | |||
| + | === Music Dynamics === | ||
| + | |||
| + | Depending on what is happening in the scene, the music is dynamically amplified to create a more dramatic effect and convey a full atmosphere, thereby promoting along the storyline or warning about danger. | ||
| + | |||
| + | {{:: | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== 2.4 Сommunication ===== | ||
| + | |||
| + | To communicate the characters of ori speak in an incomprehensible way. The tone of the voice gives information about the emotions of the character in question. | ||
| + | |||
| + | === Voise Over === | ||
| + | |||
| + | |Happy|{{ :: | ||
| + | |Informative|{{ :: | ||
| + | |Deep|{{ :: | ||
| + | |Mysterious|{{ :: | ||
| + | |Really Deep|{{ :: | ||
| + | |Baby|{{ :: | ||
| + | |Annoyed|{{ :: | ||
| + | |Informative|{{ :: | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== 2.5 Environment ===== | ||
| + | |||
| + | The game contains realistic background sounds | ||
| + | |||
| + | |Sad bird|{{ ::birds.mp3 }}| | ||
| + | |Birds|{{ :: | ||
| + | |Wind and Leaves|{{ :: | ||
| + | |Whaterfall|{{ :: | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/ori_and_the_blind_forest.1591286403.txt.gz · Zuletzt geändert: von atselesh