ori_and_the_blind_forest
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Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
ori_and_the_blind_forest [2020/06/04 18:29] – atselesh | ori_and_the_blind_forest [2020/06/04 18:51] (aktuell) – atselesh | ||
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+ | === Music Dynamics === | ||
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+ | Depending on what is happening in the scene, the music is dynamically amplified to create a more dramatic effect and convey a full atmosphere, thereby promoting along the storyline or warning about danger. | ||
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+ | {{:: | ||
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+ | ---- | ||
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+ | ===== 2.4 Сommunication ===== | ||
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+ | To communicate the characters of ori speak in an incomprehensible way. The tone of the voice gives information about the emotions of the character in question. | ||
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+ | === Voise Over === | ||
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+ | |Happy|{{ :: | ||
+ | |Informative|{{ :: | ||
+ | |Deep|{{ :: | ||
+ | |Mysterious|{{ :: | ||
+ | |Really Deep|{{ :: | ||
+ | |Baby|{{ :: | ||
+ | |Annoyed|{{ :: | ||
+ | |Informative|{{ :: | ||
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+ | ---- | ||
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+ | ===== 2.5 Environment ===== | ||
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+ | The game contains realistic background sounds | ||
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+ | |Sad bird|{{ ::birds.mp3 }}| | ||
+ | |Birds|{{ :: | ||
+ | |Wind and Leaves|{{ :: | ||
+ | |Whaterfall|{{ :: | ||
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