pineview_drive
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
pineview_drive [2023/06/08 15:05] – mkliuzko | pineview_drive [2023/06/09 10:22] (aktuell) – mkliuzko | ||
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==== Background ==== | ==== Background ==== | ||
- | The ambient background is constantly alive with eerie sounds that reminding | + | The ambient background is constantly alive with eerie sounds that remind |
+ | ㅤ | ||
+ | ㅤ | ||
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+ | [[https:// | ||
+ | ㅤ | ||
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==== Sounds Effects ==== | ==== Sounds Effects ==== | ||
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Your own footsteps are echoing in empty halls, floorboards creaking under your weight, and doors opening or closing with distinct sounds - all this to add the feeling of isolation. | Your own footsteps are echoing in empty halls, floorboards creaking under your weight, and doors opening or closing with distinct sounds - all this to add the feeling of isolation. | ||
- | | file1 | smt | | + | | Door Squeaks |
- | | file1 | smt | | + | | Ghost Breath |
+ | | Knocking | ||
+ | | Knocking (distant) | ||
+ | | Thunder (distant outdoors) | ||
+ | | Thunder (distant indoors) | ||
+ | | Thunder (close outdoors) | ||
+ | | Thunder (close indoors) | ||
+ | | Crows (Cawing) | ||
+ | | Crows (Leaving) | ||
+ | | Steam (distant) | ||
---- | ---- | ||
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On another hand, there are stinger sounds - sudden loud noises (clown laugh, cat's loud screech etc.) | On another hand, there are stinger sounds - sudden loud noises (clown laugh, cat's loud screech etc.) | ||
+ | |||
+ | | Entering the house | {{ : | ||
+ | | Finding the note | {{ : | ||
+ | | Start of 1st night | {{ : | ||
+ | | Start of 10th night | {{ : | ||
+ | | Start of 20th night | {{ : | ||
+ | | Clown (loud) | ||
+ | | Cat (loud) | ||
+ | | Swords falling | ||
==== Player ==== | ==== Player ==== | ||
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The game also uses sound as a psychological trick to influence player behavior: the game plays different sounds (piano, marble bust, wooden angel figures on the stairs, growling, rumble in the other room, " | The game also uses sound as a psychological trick to influence player behavior: the game plays different sounds (piano, marble bust, wooden angel figures on the stairs, growling, rumble in the other room, " | ||
+ | ==== Comparison: | ||
+ | |||
+ | Both Pineview Drive and Bloodborne are horror games that successfully communicate a sense of hopelessness in the face of adversity. While Bloodborne might enable the player to take up arms and fight, they are gradually made aware that they’re trapped in a vicious cycle of violence. In Pineview Drive, no combat mechanic exists in the first place. The absence of combat intensifies the feeling of vulnerability and helplessness, | ||
+ | |||
+ | Both games also walk the thin line between reality and imagination, | ||
+ | |||
+ | ~~NOTOC~~ | ||
/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/pineview_drive.1686229511.txt.gz · Zuletzt geändert: von mkliuzko