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super_street_fighter_ii

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super_street_fighter_ii [2022/06/10 09:18] nkazimirsuper_street_fighter_ii [2022/06/10 10:05] (aktuell) nkazimir
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-======= Super Street Fighter =======+======= Super Street Fighter II =======
  
  
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 You won't have low basses in these type of games, but most sounds will have more low-mid to mid-high frequency placements.  You won't have low basses in these type of games, but most sounds will have more low-mid to mid-high frequency placements. 
  
-{{streetfighter:eq.jpg?400}}+{{streetfighter:eq.jpg}}
  
 The voices in the game will sound harsh and lo-fi to todays ears because of those above mentioned restrictions. The voices in the game will sound harsh and lo-fi to todays ears because of those above mentioned restrictions.
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 ==Character Sound EFX== ==Character Sound EFX==
  
-Normal character hit, hit-confirmation, block, movement SFX are composed in a way that they are immediate and communicate in a clear way to the player so they know within fractions of seconds how to react next. Also the general mixing of these sounds in the ingame-mix is loud and not realistic to enhance player-immersion.+Normal character hit, hit-confirmation, block, movement SFX are composed in a way that they are immediate and communicate in a clear way to the player so they know within fractions of seconds how to react next. Also the general mixing of these sounds in the ingame-mix is loud and not realistic to enhance player-immersion. Most of these sound are mixed mono - as you want to have these type of sounds to approach the player really in a direct way (same for special attacks) 
 + 
 +{{streetfighter:vectortiger.jpg?400}}
  
 | Hit / Block Sounds | {{streetfighter:hit.mp3}} | | Hit / Block Sounds | {{streetfighter:hit.mp3}} |
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 Stage music plays an important factor in the game. Its a important component of a stage-look, stage-sound, character look immersion and identification which is based around nationality in SSFII. Different stages are based in different countries and the composers tried to evoke a particular designed instrument/melody within the composition that resembles that country. Mixing-wise its also very present in the in-game mix - fitting perfectly in between all the Character SFX and generally rounding the sonical experience. Stage music plays an important factor in the game. Its a important component of a stage-look, stage-sound, character look immersion and identification which is based around nationality in SSFII. Different stages are based in different countries and the composers tried to evoke a particular designed instrument/melody within the composition that resembles that country. Mixing-wise its also very present in the in-game mix - fitting perfectly in between all the Character SFX and generally rounding the sonical experience.
 +
 +{{streetfighter:cammyvector.jpg?400}}
  
 | Ryu Theme | {{streetfighter:ryu_theme.mp3}} | | Ryu Theme | {{streetfighter:ryu_theme.mp3}} |
/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/super_street_fighter_ii.1654845509.txt.gz · Zuletzt geändert: von nkazimir