Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung |
super_street_fighter_ii [2022/06/10 09:18] – nkazimir | super_street_fighter_ii [2022/06/10 10:05] (aktuell) – nkazimir |
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======= Super Street Fighter ======= | ======= Super Street Fighter II ======= |
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==Character Sound EFX== | ==Character Sound EFX== |
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Normal character hit, hit-confirmation, block, movement SFX are composed in a way that they are immediate and communicate in a clear way to the player so they know within fractions of seconds how to react next. Also the general mixing of these sounds in the ingame-mix is loud and not realistic to enhance player-immersion. | Normal character hit, hit-confirmation, block, movement SFX are composed in a way that they are immediate and communicate in a clear way to the player so they know within fractions of seconds how to react next. Also the general mixing of these sounds in the ingame-mix is loud and not realistic to enhance player-immersion. Most of these sound are mixed mono - as you want to have these type of sounds to approach the player really in a direct way (same for special attacks) |
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| {{streetfighter:vectortiger.jpg?400}} |
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| Hit / Block Sounds | {{streetfighter:hit.mp3}} | | | Hit / Block Sounds | {{streetfighter:hit.mp3}} | |
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Stage music plays an important factor in the game. Its a important component of a stage-look, stage-sound, character look immersion and identification which is based around nationality in SSFII. Different stages are based in different countries and the composers tried to evoke a particular designed instrument/melody within the composition that resembles that country. Mixing-wise its also very present in the in-game mix - fitting perfectly in between all the Character SFX and generally rounding the sonical experience. | Stage music plays an important factor in the game. Its a important component of a stage-look, stage-sound, character look immersion and identification which is based around nationality in SSFII. Different stages are based in different countries and the composers tried to evoke a particular designed instrument/melody within the composition that resembles that country. Mixing-wise its also very present in the in-game mix - fitting perfectly in between all the Character SFX and generally rounding the sonical experience. |
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| {{streetfighter:cammyvector.jpg?400}} |
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| Ryu Theme | {{streetfighter:ryu_theme.mp3}} | | | Ryu Theme | {{streetfighter:ryu_theme.mp3}} | |