Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung |
transistor [2024/06/13 10:12] – cgaspoz | transistor [2024/06/13 10:19] (aktuell) – cgaspoz |
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{{youtube>RT55lch6y_U?}} | {{youtube>RT55lch6y_U?}} |
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==== 1.3 Gameplay Description ==== | ==== 1.3 Gameplay ==== |
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Transistor is a top-down, action-strategy RPG. You play as Red, a former singer carrying the Transistor, a sword-like device. You make your way through the city of Cloudbank, fighting waves of enemies called "the Process". The gameplay revolves around the Transistor and its powers : the Transistor can perform up to four actions, which can all be customized by the player using chips. The Transistor also allows Red to enter TURN() mode, a state in which time is frozen and the player can plan out a certain amount of actions that will be rapidly performed afterwards. TURN() has a cooldown that last longer the more actions you performed during whilst in it. The Process is comprised of a large variety of enemies, each having their own quirks and stats that work together to create puzzle-like encounters. As the game progresses, the player will find more chips they can mix and combine to increase their power or switch up their strategy. | Transistor is a top-down, action-strategy RPG. You play as Red, a former singer carrying the Transistor, a sword-like device. You make your way through the city of Cloudbank, fighting waves of enemies called "the Process". The gameplay revolves around the Transistor and its powers : the Transistor can perform up to four actions, which can all be customized by the player using chips. The Transistor also allows Red to enter TURN() mode, a state in which time is frozen and the player can plan out a certain amount of actions that will be rapidly performed afterwards. TURN() has a cooldown that last longer the more actions you performed during whilst in it. The Process is comprised of a large variety of enemies, each having their own quirks and stats that work together to create puzzle-like encounters. As the game progresses, the player will find more chips they can mix and combine to increase their power or switch up their strategy. |
==== 2.4 Sound Bank ==== | ==== 2.4 Sound Bank ==== |
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| Chip SFX 1 | {{ ::transistor_chip_1.mp3 }} | | | Chip SFX 1 | {{ ::transistor_chip_1.mp3 }} | | Footsteps | {{ ::transistor_footsteps.mp3 }} | |
| Chip SFX 2 | {{ ::transistor_chip_2.mp3 }} | | | Chip SFX 2 | {{ ::transistor_chip_2.mp3 }} | | Humming | {{ ::transistor_humming.mp3 }} | |
| Chip SFX 3 | {{ ::transistor_chip_3.mp3 }} | | | Chip SFX 3 | {{ ::transistor_chip_3.mp3 }} | | Combat and TURN() Mode Sample | {{ ::transistor_combat.mp3 }} | |
| Chip SFX 4 | {{ ::transistor_chip_4.mp3 }} | | | Chip SFX 4 | {{ ::transistor_chip_4.mp3 }} | | | | |
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| Footsteps | {{ ::transistor_footsteps.mp3 }} | | |
| Humming | {{ ::transistor_humming.mp3 }} | | |
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| Combat and TURN() Mode Sample | {{ ::transistor_combat.mp3 }} | | |
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===== 3. SUBJECTIVE EXPERIENCE ===== | ===== 3. SUBJECTIVE EXPERIENCE ===== |