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Inhaltsverzeichnis
Bloodborne
General Information
Genre: | Action-Roleplaying, Action-Adventure, Survival Horror |
Release: | 24. March 2015 |
Developer: | Fromsoftware, Japan Studio |
Publisher: | Sony Computer Entertainment |
Plattforms: | Playstation 4, Playstation 5 |
Analysis from: | Nio Saner, Maksym Kliuzko, Marcel Gamma |
1. Game Description
Players take the role of a person with an unknown illness, drawn to the dark gothic city of Yharnham for its long history of blood ministration. Unfortunately though, this same blood used for healing appears to also be responsible for turning the people of this city into mindless beasts. Taking on the role of a Hunter, the player must embark on a journey to uncover the mysterious eldritch beginnings of this plague, and defeat whatever gets in their way.
Trailer: www.youtube.com
2. Sound Description
Suitable for the gothic horror genre, the soundtrack mostly consists of melancholic strings, especially cello, sustained and with lots of vibrato, reminiscent of wolves howling in the night. It also doesn’t shy away from incorporating christian-sounding chorals, as well as dissonant music boxes, utilising a wide scope of its dark, oppressive mood. The sound effects have a heavy, sometimes visceral quality to them, from blood splattering and flesh squelching after a successful hit to the piercing, high-pitched noise of the healing blood vial.
3. Sound Analysis
3.1 UI Sound
The UI sound can largely be deconstructed into two categories: Selection and confirmation. Within menus, moving from option to option generates clicking noises that sound largely conventional in the history of inventory systems. More impactful choices, such as traveling to the hunter’s dream or selling off items, interestingly results in a heavy metal clang, accompanied by the sound of tearing flesh. Opening a menu, however, sounds a lot like rustling cloth. Uniting all these is a sen:-Dse of mechanic practicality, the Hunter’s nature. If one wishes to interpret, the clicking could stand for the gun used to parry, the clanging for the main weapon, and the rustling for the protective armor, thus creating a full picture of the experience of a hardened warrior.
New Location | |
New Location | |
New Location |
3.2 Spatial Sound
3.2.1 Diegetic
As with any good game, the soundscape of Bloodborne is flexible to the environment the player is in. In the main city of Yharnham, one can hear church bells and crackling torches, befitting the religious fervor of its inhabitants. In the wintery area of Cainhurst, special attention was paid to the soft drizzle of snowflakes, and footsteps sound muted and crunchy against the soft snow. Inside buildings, attentive listeners will often perceive a quiet yet ominous drone reverberating from the huge stone walls.
New Location |
3.2.2 Non-Diegetic
New Location |
3.3. Player sound
3.3.1 Enviroment
Collect Item |
3.3.2 Combat
Parry and Visceral | |
Player Death |
3.4 NPC and Enemy sound
3.4.1 Enviroment
3.4.2 Combat