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Five Nights at Freddy's 1 (FNAF)

Genre: Survival Horror, Point and click
Release: 2014
Platforms: MS Windows, PS4, PS5, Xbox One, Nintendo Switch, iOS, Android, Oculus Quest
Developers: ScottGames, Steel Wool Studios, Illumix
Publishers: ScottGames, Clickream LLC USA, Illumix
Analysis by: Chaowei Arakawa, Charisse Ann de Leon, Gabrielle Gerber & Sofiia Yurchenko

1. Gameplay

The Five Nights at Freddy's series consists of horror-themed video games in which the player is usually a night-time employee at a location connected with Freddy Fazbear's Pizza, a fictional children's restaurant that takes inspiration from family pizza chains like Chuck E. Cheese's and ShowBiz Pizza Place. The restaurant has life-size animatronic characters that perform at children's parties. The animatronics wander the restaurant at night and the guard is instructed to watch over them. To progress through the games, the player must guard themselves against animatronics with a variety of tools. Also every night the player has a phone call. This is an important piece for people who are interested in the story behind it all. The phone calls also explain to the player how the game works. They are from a man who worked your shifts before you, and is finishing up his last week. In Five Nights at Freddy's, the player can control the two security doors connecting their office to the adjacent hallways as a barrier against animatronics in the vicinity. Each night, the player has a power supply that depletes faster when a tool is used. If the power goes out, the player can no longer use any tools and is defenseless against the animatronics.

Five Nights at Freddy's - Trailer: https://youtu.be/Ws-yd9YPfdE

2. Sound

The basic mood of the game is rather dark. As a player, you have no possibility to move or protect yourself, nor do you have much information about what is happening. Therefore, you have to rely on the audio and visuals of the game. Five Nights at Freddy's consists of advantageous audio, immersive sounds and detrimental audio. The advantageous audio helps to navigate where the animatronics are, when the cameras are not working. The immersive sounds are used for atmosphere, mood and what the game world would sound like. The detrimental audio is used for the horror and unease of the game.

2.1 Advantageous Audio

Audio Clues

Animatronic in the Kitchen
Freddy's Laugh

Game State

2.2 Immersive Sounds

Diegetic Sound Effects

Camera glitching
Door Lights buzzing, On & Off
Camera panning
Door closing
Animatronic Running
Animatronic knocking

Non-Diegetic Sound Effect

It is a sound that is not really realistic in this world. It only alert the player navigate and realise that danger is near.

Bonnie or Chica (Animatronics) appear at your Door

2.3 Detrimental audio

„Muddied“ Sounds

These sounds are part of the immersive sounds and prevent the player from perceiving his surroundings properly. A good example is the phone call from night 4, where the call interrupts important sounds like Freddy coming near and the knocking on the door.

Camera glitching
Night 4 phone call

Background Sounds

These sound effects are responsible for the ambience. An uncomfortable, dark and empty feeling arises. It also reinforces the theme that the game takes place in a children's restaurant.

The spontaneous organ playing and the happy singing of an animatronic reinforce the idea of a children's restaurant. However, it also makes the whole thing very eerie because it is night. The player then feels as if he is in a children's nightmare.

Ambiance 1
Ambiance 2
Circus Organ, played randomly
Foxy singing

Vaguely Vocals and Sounds„

Adding to the horror and discomfort are the distorted, unintelligible sounds. They are humanoid sound effects. They are not human and neither are they simply sounds.

For example, when an animatronic is eventually in the room with the player, you can hear a very loud and close eerie inhaling and exhaling. It is a close recording and indicates that the end is near.

Bonnie / Chica (Animatronics) right in front of the door angry
Night 5 Phone call
Animatronic in your Office
Freddy's laugh

2.4 Endgame Sounds

Survived a day

Each night ends at 6:00 a.m. The screen goes black and in the middle the time changes from 5 am to 6 am simulating the clock. You hear bells ringing and children's happy screams, congratulations, you have survived the night. Then as soon as you start a new day, the music changes and becomes scary again, making your blood run cold.

6 am, Clock
Children cheering
Sitting Idle, New day

Death

If you fail to keep an eye on all the animatronics, one of them attacks you and you die, the Game Over screen appears and you have to start the night over again. There is also a secret character in the game — Golden Freddy. There is a 1 in 10,000 chance that instead of returning to the main menu, Golden Freddy's jumpscare can appear after the Game Over screen, resulting in the game being closed.

Animatronic scream
Golden Freddy scream
Game Over Screen

Last day

On the last night, when you run out of energy because it is very limited, everything gradually shuts down and then the player sits in complete darkness and silence, after a few seconds you start to see Freddy's glowing blinking eyes and hear the creepy sound of his music box. There is nothing you can do but sit and wait until either Freddy jumps on you and you die or you survive and a black screen with a clock appears.

2.5 Narrative / Calls

Every night starts with a call from a former employee. He does the introduction to the „game“ and mentions some information about the history of the game. However, he is not much of a help to the player. The calls bring more creepiness into the game.

Night 1 phone call
Night 2 phone call
Night 3 phone call
Night 4 phone call
Night 5 phone call

3. Conclusion

We enjoyed the game Five Nights at Freddy's, you can name it basic in the horror genre. It's quite scary because of the spooky, moody music, the sounds, the scary characters, the location — a children's pizzeria, all these things create a great creepy atmosphere. Depends on the player, if you don't play horror games because it's really scary for you, then the game will be very vibe and grisly. It has good graphics, it has a story, interesting gameplay, because with each night it gets harder and harder for you to survive.

Of the minuses, the player can't walk but just sits in place and turns his head in different directions. It would be really interesting to be able to get up, walk around the location, look at the animatronics, run away from them if they see you. It would have been nice to have the choice to move or sit where you are and look at the cameras. It has pretty primitive approach to scaring the player — full screen scrimmer and screaming.

For lovers of scary games and for players with less experience in horror games, this game will be very terrifying indeed, especially if played at night.

4. Comparison with Outlast

4.1 General Comparison

4.2 Sound Comparison

Soundtrack Noise/Tone Voice Over User Interface

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