overview_unityteam_digital_human_creation
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overview_unityteam_digital_human_creation [2020/08/31 12:11] – created paguirre | overview_unityteam_digital_human_creation [2020/08/31 14:30] (current) – paguirre | ||
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- | ====== What we learn from The UnityTeam Demo Rig: ====== | + | ====== What we learn from The UnityTeam Demo Rig ====== |
- | ===== Model ===== | + | ===== Maya-Rig |
+ | ==== Rig-Structure | ||
- | ===== Rig-Structure ===== | + | They used two different rig hierarchies. One for the body the other for the head. |
+ | The Body: Classical full body game rig. Skin weights up to the torso | ||
+ | The Head: Combination of joint hierarchy and Blendshapes. | ||
- | ===== Hair ===== | ||
- | ===== Shading ===== | + | ==== Hair ==== |
+ | |||
+ | ==== Shading ==== | ||
+ | |||
+ | ==== Model ==== | ||
+ | |||
+ | Non-deforming meshes like the teeth have a poor topology | ||
For live: | For live: | ||
overview_unityteam_digital_human_creation.1598868664.txt.gz · Last modified: by paguirre