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overview_unityteam_digital_human_creation [2020/08/31 12:11] – created paguirreoverview_unityteam_digital_human_creation [2020/08/31 14:30] (current) paguirre
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-====== What we learn from The UnityTeam Demo Rig======+====== What we learn from The UnityTeam Demo Rig ======
  
-===== Model =====+===== Maya-Rig ===== 
 +==== Rig-Structure ====
  
-===== Rig-Structure =====+They used two different rig hierarchies. One for the body the other for the head. 
 +The Body: Classical full body game rig. Skin weights up to the torso 
 +The Head: Combination of joint hierarchy and Blendshapes.
  
-===== Hair ===== 
  
-===== Shading =====+==== Hair ==== 
 + 
 +==== Shading ==== 
 + 
 +==== Model ==== 
 + 
 +Non-deforming meshes like the teeth have a poor topology   
 For live: For live:
  
overview_unityteam_digital_human_creation.1598868664.txt.gz · Last modified: by paguirre