overview_unityteam_digital_human_creation
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| overview_unityteam_digital_human_creation [2020/08/31 12:11] – created paguirre | overview_unityteam_digital_human_creation [2020/08/31 14:30] (current) – paguirre | ||
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| - | ====== What we learn from The UnityTeam Demo Rig: ====== | + | ====== What we learn from The UnityTeam Demo Rig ====== |
| - | ===== Model ===== | + | ===== Maya-Rig |
| + | ==== Rig-Structure | ||
| - | ===== Rig-Structure ===== | + | They used two different rig hierarchies. One for the body the other for the head. |
| + | The Body: Classical full body game rig. Skin weights up to the torso | ||
| + | The Head: Combination of joint hierarchy and Blendshapes. | ||
| - | ===== Hair ===== | ||
| - | ===== Shading ===== | + | ==== Hair ==== |
| + | |||
| + | ==== Shading ==== | ||
| + | |||
| + | ==== Model ==== | ||
| + | |||
| + | Non-deforming meshes like the teeth have a poor topology | ||
| For live: | For live: | ||
overview_unityteam_digital_human_creation.1598868664.txt.gz · Last modified: by paguirre
