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overview_unityteam_digital_human_creation [2020/08/31 14:27] – [Rig-Structure] paguirreoverview_unityteam_digital_human_creation [2020/08/31 14:30] (current) paguirre
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 ====== What we learn from The UnityTeam Demo Rig ====== ====== What we learn from The UnityTeam Demo Rig ======
  
-===== Rig-Structure =====+===== Maya-Rig ===== 
 +==== Rig-Structure ====
  
-They used two different rig hierarchies. One for the body the other for the head.<br>+They used two different rig hierarchies. One for the body the other for the head.
 The Body: Classical full body game rig. Skin weights up to the torso The Body: Classical full body game rig. Skin weights up to the torso
 The Head: Combination of joint hierarchy and Blendshapes. The Head: Combination of joint hierarchy and Blendshapes.
  
  
-===== Hair =====+==== Hair ====
  
-===== Shading =====+==== Shading ====
  
-===== Model =====+==== Model ====
  
-Nondeforming meshes like the teeth have a poor topology  +Non-deforming meshes like the teeth have a poor topology  
  
 For live: For live:
overview_unityteam_digital_human_creation.1598876873.txt.gz · Last modified: 2020/08/31 14:27 by paguirre