overview_unityteam_digital_human_creation
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overview_unityteam_digital_human_creation [2020/08/31 14:27] – [Rig-Structure] paguirre | overview_unityteam_digital_human_creation [2020/08/31 14:30] (current) – paguirre | ||
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====== What we learn from The UnityTeam Demo Rig ====== | ====== What we learn from The UnityTeam Demo Rig ====== | ||
- | ===== Rig-Structure | + | ===== Maya-Rig ===== |
+ | ==== Rig-Structure ==== | ||
- | They used two different rig hierarchies. One for the body the other for the head.<br> | + | They used two different rig hierarchies. One for the body the other for the head. |
The Body: Classical full body game rig. Skin weights up to the torso | The Body: Classical full body game rig. Skin weights up to the torso | ||
The Head: Combination of joint hierarchy and Blendshapes. | The Head: Combination of joint hierarchy and Blendshapes. | ||
- | ===== Hair ===== | + | ==== Hair ==== |
- | ===== Shading | + | ==== Shading ==== |
- | ===== Model ===== | + | ==== Model ==== |
- | Nondeforming | + | Non-deforming |
For live: | For live: |
overview_unityteam_digital_human_creation.1598876873.txt.gz · Last modified: 2020/08/31 14:27 by paguirre