overview_unityteam_digital_human_creation
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| overview_unityteam_digital_human_creation [2020/08/31 14:27] – [Rig-Structure] paguirre | overview_unityteam_digital_human_creation [2020/08/31 14:30] (current) – paguirre | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ====== What we learn from The UnityTeam Demo Rig ====== | ====== What we learn from The UnityTeam Demo Rig ====== | ||
| - | ===== Rig-Structure | + | ===== Maya-Rig ===== |
| + | ==== Rig-Structure ==== | ||
| - | They used two different rig hierarchies. One for the body the other for the head.<br> | + | They used two different rig hierarchies. One for the body the other for the head. |
| The Body: Classical full body game rig. Skin weights up to the torso | The Body: Classical full body game rig. Skin weights up to the torso | ||
| The Head: Combination of joint hierarchy and Blendshapes. | The Head: Combination of joint hierarchy and Blendshapes. | ||
| - | ===== Hair ===== | + | ==== Hair ==== |
| - | ===== Shading | + | ==== Shading ==== |
| - | ===== Model ===== | + | ==== Model ==== |
| - | Nondeforming | + | Non-deforming |
| For live: | For live: | ||
overview_unityteam_digital_human_creation.1598876873.txt.gz · Last modified: by paguirre
