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inspiration

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Inspiration

Overview UnityTeam Digital Human Rigging & Shading

A general overview of the tools used and applied by the Unity Team for the creation of their state of the art Digital Human, Gawain.

Maya File

Rig

They used two different rig hierarchies. One for the body the other for the head.

Body Rig: —→ Classical full body game rig. Skin weights up to the torso. Head Rig: —→ Combination of Joint hierarchy and over 200 Blendshapes.

Model

Non-deforming body parts like the gum don't have an optimized topology.

All the hair consists of cards. Hair is exported as a separated object and is not part of the head mesh. It's attachment to the deforming mesh happens in Unity.

Shading

Unity Files

Attachment Tools

Shading & Rendering

VR

RealTime PreViz

Dance

Scenography / Dance

Projection Mapping & Dance

Scenography / Theatre & Opera

Tradeshow examples

Technology

AI

FilmSets

Film VFX

Robotics

Old Style

Scenography

Film / Animation

Companies

Volumetric

inspiration.1599140834.txt.gz · Last modified: 2020/09/03 15:47 by paguirre