inspiration
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Table of Contents
Inspiration
Overview UnityTeam Digital Human Rigging & Shading
A general overview of the tools used and applied by the Unity Team for the creation of their state of the art Digital Human, Gawain.
Maya File
Rig
They used two different rig hierarchies. One for the body the other for the head.
Body Rig: —→ Classical full body game rig. Skin weights up to the torso. Head Rig: —→ Combination of Joint hierarchy and over 200 Blendshapes.
Model
Non-deforming body parts like the gum don't have an optimized topology.
All the hair consists of cards. Hair is exported as a separated object and is not part of the head mesh. It's attachment to the deforming mesh happens in Unity.
Shading
Unity Files
Attachment Tools
Shading & Rendering
Links
VR
- 2019 AYAHUASCA
RealTime PreViz
- 2018 Reflections (Unreal)
- 2018 ForestScene (Unity)
Dance
- 2014 Peking Opera
- 2017 Exisdance (Unity)
Scenography / Dance
Projection Mapping & Dance
- 2014 OMOTE
- 2017 INORI (Prayer) Making-of
Scenography / Theatre & Opera
- 2010 IAM4Mime
Tradeshow examples
Technology
AI
FilmSets
Film VFX
Robotics
Old Style
Scenography
Film / Animation
Companies
Volumetric
inspiration.1599140834.txt.gz · Last modified: 2020/09/03 15:47 by paguirre