bloodborne
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
bloodborne [2023/06/08 16:38] – mgamma2 | bloodborne [2023/06/09 11:20] (aktuell) – mgamma2 | ||
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+ | ====3.5 Soundtrack ==== | ||
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==== 4. Comparsion: Bloodborne and Pineview Drive ==== | ==== 4. Comparsion: Bloodborne and Pineview Drive ==== | ||
- | === 4.1 General Comparsion === | + | Both Bloodborne and Pineview Drive are horror games that successfully communicate a sense of hopelessness in the face of adversity. While Bloodborne might enable the player to take up arms and fight, they are gradually made aware that they’re trapped in a vicious cycle of violence. In Pineview Drive, no combat mechanic exists in the first place. The absence of combat intensifies the feeling of vulnerability and helplessness, |
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- | === 4.2 === | + | |
- | === 4.3 === | + | Concerning sound aesthetics, both exhibit the ominous worn-down creaking sounds common to horror games, but Pineview Drive’s sound effects seem much more grounded, realistic, less stylized overall. This makes sense concerning the games’ narratives, while they are both about the supernatural, |
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