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bloodborne

Unterschiede

Hier werden die Unterschiede zwischen zwei Versionen angezeigt.

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Vorhergehende Überarbeitung
bloodborne [2023/06/08 16:38] mgamma2bloodborne [2023/06/09 11:20] (aktuell) mgamma2
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 ==== 4. Comparsion: Bloodborne and Pineview Drive ==== ==== 4. Comparsion: Bloodborne and Pineview Drive ====
  
-=== 4.1 General Comparsion === +Both Bloodborne and Pineview Drive are horror games that successfully communicate a sense of hopelessness in the face of adversityWhile Bloodborne might enable the player to take up arms and fight, they are gradually made aware that they’re trapped in a vicious cycle of violence. In Pineview Drive, no combat mechanic exists in the first place. The absence of combat intensifies the feeling of vulnerability and helplessness, as players must navigate a haunted house with no means of direct confrontation. Both games also walk the thin line between reality and imagination, and this is especially visible in the sound aesthetic that plays a crucial role in conveying this disorienting experience. In the case of the second game, it also functions as a primary game mechanic. Specific sounds act as cues for the player to investigate potential sources, but doing so results in a loss of sanity points. Player must discern between real and imagined sounds, resisting the urge to investigate certain sources to maintain their sanity.
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-=== 4.2 ===+
  
-=== 4.3 ===+Concerning sound aesthetics, both exhibit the ominous worn-down creaking sounds common to horror games, but Pineview Drive’s sound effects seem much more grounded, realistic, less stylized overall. This makes sense concerning the games’ narratives, while they are both about the supernatural, Bloodborne is set in a dark gothic fantasy with tons of fictional worldbuilding, while Pineview Drive is mostly set in the real world, plus ghosts. As such both soundscapes serve their intended purpose.
  
  
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