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dead_by_daylight

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dead_by_daylight [2025/06/11 20:55] awille@zhdk.chdead_by_daylight [2025/06/11 21:12] (aktuell) awille@zhdk.ch
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 | **Analysis by:**  | **Andi Wille & Sara Hug**  | | **Analysis by:**  | **Andi Wille & Sara Hug**  |
  
-{{:gameplay.mp4?2000}} Let`s play by Andi+{{:gameplay.mp4?2000}}
  
 ===== Game Description ===== ===== Game Description =====
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 | {{:dbd_lobby_start.mp3}} | | {{:dbd_lobby_start.mp3}} |
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 +//Example - UI Navigation//
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 +{{:dbd_ui.mp4?2000}}
  
 ==== Environment ==== ==== Environment ====
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 While care was given to allow sounds enough room to breathe, some particularly high-intensity moments can become very overwhelming if too many different soundbytes overlap. Overall however, Dead by Daylight delivers a very consistently high-quality sound experience that plays a vital role in establishing the game’s tense atmosphere and reinforcing its high-intensity gameplay. While care was given to allow sounds enough room to breathe, some particularly high-intensity moments can become very overwhelming if too many different soundbytes overlap. Overall however, Dead by Daylight delivers a very consistently high-quality sound experience that plays a vital role in establishing the game’s tense atmosphere and reinforcing its high-intensity gameplay.
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 +//Example - Gameplay//
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 +{{:dbd_gameplay.mp4?2000}}
  
 ===== Comparison to Phasmophobia ===== ===== Comparison to Phasmophobia =====
/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/dead_by_daylight.1749668151.txt.gz · Zuletzt geändert: von awille@zhdk.ch