dead_by_daylight
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
| Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
| dead_by_daylight [2025/06/11 20:55] – awille@zhdk.ch | dead_by_daylight [2025/06/11 21:12] (aktuell) – awille@zhdk.ch | ||
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| | **Analysis by:** | **Andi Wille & Sara Hug** | | | **Analysis by:** | **Andi Wille & Sara Hug** | | ||
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| ===== Game Description ===== | ===== Game Description ===== | ||
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| + | //Example - UI Navigation// | ||
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| ==== Environment ==== | ==== Environment ==== | ||
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| While care was given to allow sounds enough room to breathe, some particularly high-intensity moments can become very overwhelming if too many different soundbytes overlap. Overall however, Dead by Daylight delivers a very consistently high-quality sound experience that plays a vital role in establishing the game’s tense atmosphere and reinforcing its high-intensity gameplay. | While care was given to allow sounds enough room to breathe, some particularly high-intensity moments can become very overwhelming if too many different soundbytes overlap. Overall however, Dead by Daylight delivers a very consistently high-quality sound experience that plays a vital role in establishing the game’s tense atmosphere and reinforcing its high-intensity gameplay. | ||
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| + | //Example - Gameplay// | ||
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| ===== Comparison to Phasmophobia ===== | ===== Comparison to Phasmophobia ===== | ||
/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/dead_by_daylight.1749668151.txt.gz · Zuletzt geändert: von awille@zhdk.ch