doom_eternal
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
doom_eternal [2022/06/09 16:38] – dschaere | doom_eternal [2022/06/10 10:00] (aktuell) – [Enemies] dschaere | ||
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+ | In the gaming community, the soundtracks of DOOM Eternal and DOOM (2016) have reached a somewhat legendary status, with DOOM (2016) even being awarded Best Soundtrack at the Game Awards. For DOOM Eternal, Mick Gordon has again combined guitars with synthesizers to create a sound that is unique to DOOM and at the same time hones its heritage, that being the original DOOM soundtrack. | ||
===== Environment ===== | ===== Environment ===== | ||
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- | What is clear is the effort that went into making these. Each single enemy has a whole library of different sounds it cycles through. It also reacts to its circumstances (for example if it is hit). Every enemy sounds real. Every sounds | + | What is clear is the effort that went into making these. Each single enemy has a whole library of different sounds it cycles through. It also reacts to its circumstances (for example if it is hit). Every enemy sounds real. Every sound is layered, each scream consists of high screeches and guttural growls. This ends up making each enemy scary and creepy. Most of the time, you will be hearing a combination of screams from each enemy, but only when you face a single one in a more quiet setting does it really become spine-chilling. |
===== Summary ===== | ===== Summary ===== | ||
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===== Comparison between DOOM Eternal and DOOM ===== | ===== Comparison between DOOM Eternal and DOOM ===== | ||
- | [[doom|DOOM]] | + | The link [[https:// |
/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/doom_eternal.1654785536.txt.gz · Zuletzt geändert: von dschaere