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Inhaltsverzeichnis
DOOM Eternal
Introduction
DOOM Eternal is a fast-paced first-person shooter developed by Id Software.
It is part of the DOOM series and it features a grand single-player campaign and a multiplayer mode.
In DOOM Eternal, you play as the DOOM Slayer, a man tormented by unrelenting bloodlust. You must protect the Earth from demons. Amongst other places, you venture to hell and back to achieve this feat.
Genre: | First-person shooter |
Release: | 2020 |
Platforms: | Microsoft Windows, PlayStation 4, Stadia, Xbox One, Nintendo Switch, PlayStation 5, Xbox Series X/S |
Developer: | id Software |
Publisher: | Bethesda Softworks |
Analysis by: | Michael Staub, Dorias Schärer |
Environment
Here are the different environmental soundscapes that DOOM Eternal uses to immerse the player. (Note that the actual corresponding soundscapes start only after a couple of seconds, and they switch between different locations inside the level)
Let's take a closer look at Super Gore Nest (that's the bottom middle one). Firstly, theres a faint sound of wind. Extremely distant howling and thunder create a sense of a big open space. Closer, you can hear some otherwordly sounds. These paint a picture of a soundstage that is near the listener: A soundstage that reminds of living and breathing flesh, pulsing. You can hear monsters growling, some closer and some further away.
The sounds of Urdak (bottom right) are also quite impressive. Synthesizers are used to gives tones of „energy“. Repeating melodies of energetic arcs swing through the air. The atmosphere feels tense, charged with electricity.
A lot of DOOM Eternal's environments use sound to portray this uneasiness that is present through the game. Deep bass roars and shrill wind tones combine into a background sound that is inherently hostile; like everything is dead, except the beast below.