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dead_by_daylight [2025/06/11 20:53] awille@zhdk.chdead_by_daylight [2025/06/11 21:12] (aktuell) awille@zhdk.ch
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-{{:deaad.jpg?800}}+{{:dbd_cover.jpg?600}}
  
 | **Genre:**  | **%%Action Survival Horror Game%%**  | | **Genre:**  | **%%Action Survival Horror Game%%**  |
 | **Release date:** | **14 June 2016** | | **Release date:** | **14 June 2016** |
 | **Studio:** | **%%Behaviour Interactive Inc.%%** | | **Studio:** | **%%Behaviour Interactive Inc.%%** |
-| **Analyse by:**  | **Andi Wille und Sara Hug**  |+| **Analysis by:**  | **Andi Wille Sara Hug**  |
  
-{{:gameplay.mp4?2000}} Let`s play by Andi+{{:gameplay.mp4?2000}}
  
 ===== Game Description ===== ===== Game Description =====
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 //Example - Skill Checks// //Example - Skill Checks//
 +
 | {{:dbd_skill_fail.mp3}} | {{:dbd_skill_success.mp3}} | | {{:dbd_skill_fail.mp3}} | {{:dbd_skill_success.mp3}} |
  
 //Example - Opening exit gate// //Example - Opening exit gate//
 +
 | {{:dbd_gate.mp3}} | | {{:dbd_gate.mp3}} |
  
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 //Example - Other Survivor getting caught // //Example - Other Survivor getting caught //
 +
 | {{:dbd_hanged_2.mp3}} | | {{:dbd_hanged_2.mp3}} |
  
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 //Example - Searching through chest// //Example - Searching through chest//
 +
 | {{:dbd_chest.mp3}} | | {{:dbd_chest.mp3}} |
  
 //Example - Clearing a totem// //Example - Clearing a totem//
 +
 | {{:dbd_totem.mp3}} | | {{:dbd_totem.mp3}} |
  
 //Example - Healing// //Example - Healing//
 +
 | {{:dbd_healing.mp3}} | | {{:dbd_healing.mp3}} |
  
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 //Example - Lobby starting// //Example - Lobby starting//
 +
 | {{:dbd_lobby_start.mp3}} | | {{:dbd_lobby_start.mp3}} |
 +
 +//Example - UI Navigation//
 +
 +{{:dbd_ui.mp4?2000}}
  
 ==== Environment ==== ==== Environment ====
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 //Example - Environmental Ambience// //Example - Environmental Ambience//
 +
 | {{:dbd_environment.mp3}} | {{:dbd_raven.mp3}} | | {{:dbd_environment.mp3}} | {{:dbd_raven.mp3}} |
  
 //Example - Generator// //Example - Generator//
 +
 | {{:dbd_generator.mp3}} | | {{:dbd_generator.mp3}} |
  
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 While care was given to allow sounds enough room to breathe, some particularly high-intensity moments can become very overwhelming if too many different soundbytes overlap. Overall however, Dead by Daylight delivers a very consistently high-quality sound experience that plays a vital role in establishing the game’s tense atmosphere and reinforcing its high-intensity gameplay. While care was given to allow sounds enough room to breathe, some particularly high-intensity moments can become very overwhelming if too many different soundbytes overlap. Overall however, Dead by Daylight delivers a very consistently high-quality sound experience that plays a vital role in establishing the game’s tense atmosphere and reinforcing its high-intensity gameplay.
 +
 +//Example - Gameplay//
 +
 +{{:dbd_gameplay.mp4?2000}}
  
 ===== Comparison to Phasmophobia ===== ===== Comparison to Phasmophobia =====
/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/dead_by_daylight.1749668036.txt.gz · Zuletzt geändert: von awille@zhdk.ch