dead_by_daylight
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Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
dead_by_daylight [2025/06/11 20:53] – awille@zhdk.ch | dead_by_daylight [2025/06/11 21:12] (aktuell) – awille@zhdk.ch | ||
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- | {{:deaad.jpg?800}} | + | {{:dbd_cover.jpg?600}} |
| **Genre: | | **Genre: | ||
| **Release date:** | **14 June 2016** | | | **Release date:** | **14 June 2016** | | ||
| **Studio:** | **%%Behaviour Interactive Inc.%%** | | | **Studio:** | **%%Behaviour Interactive Inc.%%** | | ||
- | | **Analyse | + | | **Analysis |
- | {{: | + | {{: |
===== Game Description ===== | ===== Game Description ===== | ||
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//Example - Skill Checks// | //Example - Skill Checks// | ||
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//Example - Opening exit gate// | //Example - Opening exit gate// | ||
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//Example - Other Survivor getting caught // | //Example - Other Survivor getting caught // | ||
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//Example - Searching through chest// | //Example - Searching through chest// | ||
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//Example - Clearing a totem// | //Example - Clearing a totem// | ||
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//Example - Healing// | //Example - Healing// | ||
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//Example - Lobby starting// | //Example - Lobby starting// | ||
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+ | //Example - UI Navigation// | ||
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==== Environment ==== | ==== Environment ==== | ||
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//Example - Environmental Ambience// | //Example - Environmental Ambience// | ||
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//Example - Generator// | //Example - Generator// | ||
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While care was given to allow sounds enough room to breathe, some particularly high-intensity moments can become very overwhelming if too many different soundbytes overlap. Overall however, Dead by Daylight delivers a very consistently high-quality sound experience that plays a vital role in establishing the game’s tense atmosphere and reinforcing its high-intensity gameplay. | While care was given to allow sounds enough room to breathe, some particularly high-intensity moments can become very overwhelming if too many different soundbytes overlap. Overall however, Dead by Daylight delivers a very consistently high-quality sound experience that plays a vital role in establishing the game’s tense atmosphere and reinforcing its high-intensity gameplay. | ||
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+ | //Example - Gameplay// | ||
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===== Comparison to Phasmophobia ===== | ===== Comparison to Phasmophobia ===== |
/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/dead_by_daylight.1749668036.txt.gz · Zuletzt geändert: von awille@zhdk.ch