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sapiens [2023/06/08 17:00] tsommersapiens [2023/06/08 17:15] (aktuell) tsommer
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 {{::sapiens_ui_sounds.mp4}}{{::sapiens_menuplace.mp4}} {{::sapiens_ui_sounds.mp4}}{{::sapiens_menuplace.mp4}}
 +
 +==== Sapiens ====
 +
 +The Sapiens are the characters you control, they have needs and wants, can get tired and hungry, wet and cold. They talk to oneanother in an invented language (conlang) by the developer. I dont think you can particularly make out what the different words mean, if anything. Other than that sapiens do not make many other sounds, only when walking, crafting or playing music.
 +
 +{{::sapiens_walking.mp4}}{{::sapiens_attack.mp4}}{{::sapiens_music.mp4}}
 +
 +==== Wildlife ====
 +
 +There are currently no real enemies in the game. Besides Llamas and Chickens, there are also the mighty Mammoths which are the main danger of the game. Herds can come through your camp and hurt your Sapiens. The trumpet sounds and heavy footsteps warn the player beforehand.
 +
 +{{::sapiens_enemies.mp4}}
 +
 +==== Other Sounds ====
 +
 +There aren't many other sounds that are wholly required for the game. Simple sounds such as chopping down a tree, digging a hole, mining a rock, etc. have their own sounds. But some actions seem to be missing some sound, most notably the building. The sounds are kept in a more realistic standard and were actively recorded by the developer himself.
 +
 +{{::sapiens_treechop.mp4}}{{::sapiens_stonedig.mp4}}{{::sapiens_digging.mp4}}
 +
 +---
 +
 +===== Subjective Sound Analysis =====
 +
 +The soundscape and music of the games is extremely relaxing. You do not feel pressured to accomplish something right away, nor is there any real danger you need to be aware off. Sapiens can get hurt or catch a virus, but most of the time its no big deal and easily treatable in the later stages of the game.
 +
 +---
 +
 +===== Comparison with Castle Story  =====
 +
 +==== Genre ====
 +
 +Both games follow the same genre and provide a similar gameplay loop. Gather supplies, build structures, protect your people, rince and repeat. It is quite simple but in my opinion both games do it in a great way and provide different ways for construction.
 +
 +==== Music ====
 +
 +While both have very well made music, they could not differ more in style. Castle Story sometimes being extremely hectic and fast while Sapiens takes its time, sit back and relax. The music differs but is extremely fitting for each game.
 +
 +==== Sound ====
 +
 +The sound, while similar in some aspects, give of quite different vibes from one another. Castle Story keeps this cartoonish, cutsie style within their sounddesign, while Sapiens tries to be more realistic in their approach. Castle Story feels much louder and quicker with its sound design, while Sapiens is extremely laid back, sometimes having no sound at all for certain actions, just because it is not needed.
 +
 +All in all I do enjoy both games and while they can be quite different in their vibe, they tickle the creative senses in me in just the right way. Back to building I go!
  
  
/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/sapiens.1686236452.txt.gz · Zuletzt geändert: von tsommer