the_last_of_us_part_ii
Unterschiede
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Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
the_last_of_us_part_ii [2022/06/10 01:05] – jmerchie | the_last_of_us_part_ii [2022/06/10 13:50] (aktuell) – [Infected] jmerchie | ||
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Stealth is a big part of the gameplay and this is well represented in the sound of all enemies, most enemy types have their distinct sounds, making them easily recognizable without having to see them. | Stealth is a big part of the gameplay and this is well represented in the sound of all enemies, most enemy types have their distinct sounds, making them easily recognizable without having to see them. | ||
- | === Humans === | ||
- | Most of the surviving humans have rallied into smaller or bigger groups, even founded settlements and small towns. During the game you meet multiple of them and most of the time they react hostile to outsiders. Their barks are particularly interesting, | + | ==== Infected |
- | + | ||
- | For example, the call and the answer: | + | |
- | + | ||
- | \\ | + | |
- | + | ||
- | === Infected === | + | |
There are different stages of the **// | There are different stages of the **// | ||
- | **Runner**\\ The earlier stage CBI infection. The sounds they make still sound like coming from a human, and the difference of male and female specimen is quite audible. | + | **Runner**\\ The earlier stage of the CBI infection. The sounds they make still sound like coming from a human, and the difference of male and female specimen is quite audible. |
+ | |||
+ | {{ : | ||
| Female Runner: | {{ :: | | Female Runner: | {{ :: | ||
**Stalker**\\ A more advanced stage, still a bit human sounding. The difference between female and male stalkers is less audible. | **Stalker**\\ A more advanced stage, still a bit human sounding. The difference between female and male stalkers is less audible. | ||
+ | |||
+ | {{ : | ||
| Female Stalker: | {{ :: | | Female Stalker: | {{ :: | ||
**Clicker**\\ Advanced stage, there isn't much human left in their sounds. Female and male specimen sound basically the same. Clickers have lost their eyesight and orientate themselves using clicking sounds. | **Clicker**\\ Advanced stage, there isn't much human left in their sounds. Female and male specimen sound basically the same. Clickers have lost their eyesight and orientate themselves using clicking sounds. | ||
+ | |||
+ | {{ : | ||
| Clicker: | {{ :: | | Clicker: | {{ :: | ||
**Shambler**\\ Very advanced stage, making more creature than human sounds, with lots of grunts and gurgles. Although there still is some human resemblance in the breathing. | **Shambler**\\ Very advanced stage, making more creature than human sounds, with lots of grunts and gurgles. Although there still is some human resemblance in the breathing. | ||
+ | |||
+ | {{ : | ||
| Shambler: | {{ :: | | Shambler: | {{ :: | ||
**Bloater**\\ Another very advanced stage, making even deeper creature-like grunts than the Shamblers. They also have similarities to Clickers and make some deeper clicking sounds. | **Bloater**\\ Another very advanced stage, making even deeper creature-like grunts than the Shamblers. They also have similarities to Clickers and make some deeper clicking sounds. | ||
+ | |||
+ | {{ : | ||
| Bloater: | {{ :: | | Bloater: | {{ :: | ||
**Rat King**\\ The most advanced stage currently known, a super-organism composed of multiple stalkers, clickers and a bloater. Accordingly, | **Rat King**\\ The most advanced stage currently known, a super-organism composed of multiple stalkers, clickers and a bloater. Accordingly, | ||
+ | |||
+ | {{ : | ||
| Rat King: | {{ :: | | Rat King: | {{ :: | ||
+ | |||
+ | \\ | ||
+ | ==== Humans ==== | ||
+ | |||
+ | Most of the surviving humans have rallied into smaller or bigger groups, even founded settlements and small towns. During the game you meet multiple of them and most of the time they react hostile to outsiders. Their barks are particularly interesting, | ||
+ | |||
+ | For example, the call and the answer: | ||
+ | |||
+ | |||
+ | \\ | ||
===== 3. Comparison ===== | ===== 3. Comparison ===== | ||
- | The sound design of the first game was already great and fitting, so they fully embraced it with the second one and managed to push the realism and attention to detail of the whole game, together with the sound, to another level altogether. The general quality got increased, and especially the variety in sounds for slightly different situations got raised dramatically. Also because the animation work was pushed hard for Part II and with it the detail in the sound. In both games, it's apparent that the sound already played a substantial part in development from the beginning, visible in enemy and gameplay | + | The difference between The Last of us and The Last of Us Part II are stylistically not that big. The biggest differences are the quality and variety of the sounds. |
/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/the_last_of_us_part_ii.1654815910.txt.gz · Zuletzt geändert: von jmerchie