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the_last_of_us_part_ii [2022/06/10 11:50] jmerchiethe_last_of_us_part_ii [2022/06/10 13:50] (aktuell) – [Infected] jmerchie
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 There are different stages of the **//Cordyceps// brain infection** (abbreviated as **CBI**) and they got categorized into different enemy types. Each one has its distinct attributes and behavior, which also get represented in the sounds they make. There are different stages of the **//Cordyceps// brain infection** (abbreviated as **CBI**) and they got categorized into different enemy types. Each one has its distinct attributes and behavior, which also get represented in the sounds they make.
  
-**Runner**\\ The earlier stage CBI infection. The sounds they make still sound like coming from a human, and the difference of male and female specimen is quite audible. +**Runner**\\ The earlier stage of the CBI infection. The sounds they make still sound like coming from a human, and the difference of male and female specimen is quite audible.
  
 +{{ :tloup2_runner_female.jpg?600&direct |}}
  
 | Female Runner: | {{ ::tloup2_female_runner.mp3 }} | Male Runner: | {{ ::tloup2_male_runner.mp3 }} | | Female Runner: | {{ ::tloup2_female_runner.mp3 }} | Male Runner: | {{ ::tloup2_male_runner.mp3 }} |
  
 **Stalker**\\ A more advanced stage, still a bit human sounding. The difference between female and male stalkers is less audible. **Stalker**\\ A more advanced stage, still a bit human sounding. The difference between female and male stalkers is less audible.
 +
 +{{ :tloup2_stalker.jpg?600&direct |}}
  
 | Female Stalker: | {{ ::tloup2_female_stalker.mp3 }} | Male Stalker: | {{ ::tloup2_male_stalker.mp3 }} | | Female Stalker: | {{ ::tloup2_female_stalker.mp3 }} | Male Stalker: | {{ ::tloup2_male_stalker.mp3 }} |
  
 **Clicker**\\ Advanced stage, there isn't much human left in their sounds. Female and male specimen sound basically the same. Clickers have lost their eyesight and orientate themselves using clicking sounds. **Clicker**\\ Advanced stage, there isn't much human left in their sounds. Female and male specimen sound basically the same. Clickers have lost their eyesight and orientate themselves using clicking sounds.
 +
 +{{ :tloup2_clicker.jpg?600&direct |}}
  
 | Clicker: | {{ ::tloup2_clicker.mp3 }} | | Clicker: | {{ ::tloup2_clicker.mp3 }} |
  
 **Shambler**\\ Very advanced stage, making more creature than human sounds, with lots of grunts and gurgles. Although there still is some human resemblance in the breathing. **Shambler**\\ Very advanced stage, making more creature than human sounds, with lots of grunts and gurgles. Although there still is some human resemblance in the breathing.
 +
 +{{ :tloup2_shambler.jpg?600&direct |}}
  
 | Shambler: | {{ ::tloup2_shambler.mp3 }} | | Shambler: | {{ ::tloup2_shambler.mp3 }} |
  
 **Bloater**\\ Another very advanced stage, making even deeper creature-like grunts than the Shamblers. They also have similarities to Clickers and make some deeper clicking sounds. **Bloater**\\ Another very advanced stage, making even deeper creature-like grunts than the Shamblers. They also have similarities to Clickers and make some deeper clicking sounds.
 +
 +{{ :tloup2_bloater.jpg?600&direct |}}
  
 | Bloater: | {{ ::tloup2_bloater.mp3 }} | | Bloater: | {{ ::tloup2_bloater.mp3 }} |
  
 **Rat King**\\ The most advanced stage currently known, a super-organism composed of multiple stalkers, clickers and a bloater. Accordingly, it sounds like a mix of all of them. **Rat King**\\ The most advanced stage currently known, a super-organism composed of multiple stalkers, clickers and a bloater. Accordingly, it sounds like a mix of all of them.
 +
 +{{ :tloup2_rat_king.jpg?600&direct |}}
  
 | Rat King: | {{ ::tloup2_rat_king.mp3 }} | | Rat King: | {{ ::tloup2_rat_king.mp3 }} |
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 ===== 3. Comparison ===== ===== 3. Comparison =====
  
-The sound design of the first game was already great and fitting, so they fully embraced it with the second one and managed to push the realism and attention to detail of the whole game, together with the sound, to another level altogether. The general quality got increased, and especially the variety in sounds for slightly different situations got raised dramatically. Also because the animation work was pushed hard for Part II and with it the detail in the sound. In both games, it's apparent that the sound already played a substantial part in development from the beginning, visible in enemy and gameplay design. In The Last of Us Part II, quite a lot of character animations are driven by the sound. Like the whole breathing system, which reacts to how much energy the character is using (long sprinting, climbing, close combat etc.), how badly injured she is, or to things like height if the character has [[https://en.m.wikipedia.org/wiki/Acrophobia|acrophobia]]. These can drive facial or shoulder and arm animations.+The difference between The Last of us and The Last of Us Part II are stylistically not that big. The biggest differences are the quality and variety of the sounds. The sound design of the first game was already great and fitting, so they fully embraced it with the second one and managed to push the realism and attention to detail of the whole game, together with the sound, to another level altogether. The general quality got increased, and especially the variety in sounds for slightly different situations got raised dramatically. Also because the animation work was pushed hard for Part II and with it the detail in the sound. In both games, it's apparent that the sound already played a substantial part in development from the beginning, visible in enemy and gameplay design. In The Last of Us Part II, quite a lot of character animations are driven by the sound. Like the whole breathing system, which reacts to how much energy the character is using (long sprinting, climbing, close combat etc.), how badly injured she is, or to things like height if the character has [[https://en.m.wikipedia.org/wiki/Acrophobia|acrophobia]]. These can drive facial or shoulder and arm animations.
/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/the_last_of_us_part_ii.1654854632.txt.gz · Zuletzt geändert: von jmerchie