Dies ist eine alte Version des Dokuments!
Inhaltsverzeichnis
DOOM Eternal
Introduction
DOOM Eternal is a fast-paced first-person shooter developed by Id Software.
It is part of the DOOM series and it features a grand single-player campaign and a multiplayer mode.
In DOOM Eternal, you play as the DOOM Slayer, a man tormented by unrelenting bloodlust. You must protect the Earth from demons. Amongst other places, you venture to hell and back to achieve this feat.
| Genre: | First-person shooter |
| Release: | 2020 |
| Platforms: | Microsoft Windows, PlayStation 4, Stadia, Xbox One, Nintendo Switch, PlayStation 5, Xbox Series X/S |
| Developer: | id Software |
| Publisher: | Bethesda Softworks |
| Analysis by: | Michael Staub, Dorias Schärer |
Environment
Here are the different environmental soundscapes that DOOM Eternal uses to immerse the player. (Note that the actual corresponding soundscapes start only after a couple of seconds, and they switch between different locations inside the level)
Let's take a closer look at Super Gore Nest (that's the bottom middle one). Firstly, theres a faint sound of wind. Extremely distant howling and thunder create a sense of a big open space. Closer, you can hear some otherwordly sounds. These paint a picture of a soundstage that is near the listener: A soundstage that reminds of living and breathing flesh, pulsing. You can hear monsters growling, some closer and some further away.
A lot of DOOM Eternal's environments use sound to portray this uneasiness that is present through the game. Deep bass roars and shrill wind tones combine into a background sound that is inherently hostile; like everything is dead, except the beast below.
